First Time? No Problem.

 

Let us Help

Getting your first game made has a very steep learning curve. We can help you over the top.

Getting Started With Your Game

First things first. We'll assume that you've already started designing a game or you wouldn't be here. The core of your game design are the rules, so now is the time to playtest them thoroughly. As you are refining your game concept, call or email us. Decisions you make now about your game components can dramatically affect your game price. Most of all take the time to make sure your game plays well!

Now is also the time to read up on the following topics:

GamePrinter - A Blog - Our own Director of Game Development writes this weekly blog about game manufacturing. Years of wisdom (and mistakes) are there to help guide you. Everything from why you shouldn't put the rules on the box lid to reports from the floor of Toy Fair.

Glossary of Game and Printing Terms - Not an encyclopedic list, but it will get you started with common subjects that will come up as you work on bringing your game to market.

Graphic Design - Now is also the time to start finding a graphic designer for your game. We can help. (We recommend that you don't do too much work on the graphic design until you've settled on the physical dimensions. We can help with that, too! See the Quote Request Form link below).

Request a Quote - Even if you already have a prototype or other set of specs, give our RFQ a read. You may be surprised at the myriad of factors that affect the price of your game.

Got all that?

Then take the next step: Producing Your Game